





Personified Buildings.
This functional prototype used traffic data interpreted by a Kinect to trigger projection mapping onto building facades to create an unexpected animated "billboard". The content of the billboard in this prototype was an original 3d blinking set of eyeballs, but future iterations would make use of whatever was appropriate to the advertisement: feature film content, product placements, even ambient environmental information.
An unforeseen realization brought about by this concept exploration was how distracting a technology like this could actually be to drivers. For this reason, the project remained on a small experimental scale.



Moving Projection Tests.
Expanding on portable projections and immersive screen — I wanted to be truly portable. The documentation is a little crude but the mechanics and tools are there for wider applications with a more polished production. Expanding on the personified buildings work, I wanted to pump blood through the veins of the city — sweeping up an unsuspecting audience as the Nearnosis-Mobil coasts on by. This event can only be compared to those bizarre ephemeral moments, like standing in the shadow of a passing airplane for a fraction of a second — only being able to appreciate its beauty, surprise and delight, after it has ended.
NearNosis Mobil — Portable Projection Mapping.
Guerrilla Experiences.
2016. Immersive Screen + Guerrilla Advertising + Projection Mapping.
The aim of cinema is to remove the viewer from their reality. However, when we introduce additional layers of reality, such as a VR headset, we in fact make the viewer more conscious of that very corporeality they’re trying to escape. This collection of works explores the learned relationship between viewer, producer and screen; aiming to remove that screen from its fixed context and create moments of surprise, delight, and a plethora of other emotions, from unsuspecting audiences.

Lady in the Window.
Nipple Theory. Ask me.